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Crainer crundee craft schedule
Crainer crundee craft schedule













  1. Crainer crundee craft schedule mod#
  2. Crainer crundee craft schedule update#
  3. Crainer crundee craft schedule mods#

– Fix: Fixed language loading issues on servers. – Feature: Language manager can now load multiple languages. – Feature: Added support for unit testing. – Fixed an over sized Watering can model. Once the dog has brought the animal to the staff, you can right click on the staff and instruct the dog to find another animal. Then you can craft various staffs which will indicate to the dog where to bring the animal.

crainer crundee craft schedule

You must mate dogs of the appropriate breed to produce a puppy which will have the skill. They were previously limited to only 64 blocks of render distance. – Added a config option to set the maximum render distance for paintings. – Fixed a bug with the Big Book the caused unsaved content in the book to reset if the game window is resized. – Fixed support for Forestry v4.x with the Furniture Paneler so the correct texture is obtained and it does not crash. – Fixed a Big Book bug that I accidently caused in the v1.11.3 release that caused text to duplicate when turning pages.

Crainer crundee craft schedule update#

Fixes drawbridges placing EnderStorage blocks.A update to Crundee Craft have just been released.īe sure to disassemble your Archimedes Ships before updating you can use the /asdisassemble command.Īdded Moving World (Needed for Archimede’s Ships Plus) Torches may now be placed on all Storage Blocks. Fixed an issue with the Fluid Transposer not handling certain OreDictionary names. Transmission Coil Ducting has a new icon. The Sawmill can now produce additional Sawdust if the secondary chance is increased. Some augment textures have been renamed. Augment tooltips now contain more information about the purpose of the item.

crainer crundee craft schedule

Fluid Transposer - added a recipe for Packed Ice using Ice and Gelid Cryotheum. Pulverizer - added more recipes for creating dye from vanilla flowers. However, the process will not be stopped due to lack of room. Nullification Chamber - Destroys excess secondary products. Integrated Hopper Apparatus - Allows machines to automatically extract from adjacent Tesseract Frames can now be disabled, if the recipe for Tesseracts is also disabled. Redprints now have a Minecraft sound effect. Fixed a corner case extraction issue with Retrievers on Fluiducts. Fixed an issue where accessing a duct from ForgeDirection.UNKNOWN could cause a crash. Redstone Relay - new attachment which allows for redstone signals to be carried along aĭuct network. Luxducts - these glow when given a redstone signal. Super-Laminar Fluiducts - Unlimited throughput of fluids! They must be filled to capacity Fix: A rare crash occurring on login to a world has been fixed. Fix: A frequent crash occurring at night has been repaired. Fixes crash issue when pulses containing items/blocks used in books are disabled Fixed bug when replacing item in recipe input Mipmaps will be re-added once it can be done in an efficient way. Shorter loading time (cut down by 30s) by temporarily removing startup mipmaps computation. Fixed a proxy issue that prevented placing materials in the Decobench. Fixed potential problem with fake tileentity badly casting. Glass and snow are not blocking placement anymore. Shift clicking will ignore the bounding of other models, allowing you to place models within models. If you want to desactivate the outline when looking at a model, check out PTRModelLib.cfg.

Crainer crundee craft schedule mod#

The renderer itself is a new wip mod included in this release (PTRModelLib). The rendering is completly GPU bound and not CPU bound anymore.

crainer crundee craft schedule

Everything is based on VBOs, triangle strips and magic. Added 50+ models, did some renderer optimization!

Crainer crundee craft schedule mods#

Flat bedrock replacement now plays a bit better with mods that add variations of bedrock. Corrected an issue where non-keyboard key bindings could crash the game. Corrected a bad interaction with the stencil buffer and starch-based hardware. HotFix for the ClassCastException with the GUI Unfortunately, I would have to make this changelog massive in order to mention them all. SEVERAL performance enhancements were added to the mod. Finally (hopefully?) fixed the demon glitch. Performance build, and also improved/fixed the dynamic mace mine speed. Fixed the arm rendering being idiotic - it renders the bound armour model without people actually having that armour. Fixed API calls so that they no longer reference the main mod.

crainer crundee craft schedule

Fixed the tool paradigm silk touch on redstone ore - Blocks.lit_redstone_ore does not have an item. Fixed the Void sigil so that it now works. Removed FBOs from the mod, so that lower-end computers can use the mod more easily. Created the Ritual Dismantler to dismantle rituals automagically (if they are active). Made the Ritual of Magnetism more efficient by caching ore blocks.















Crainer crundee craft schedule